But this is very technical, and basically not possible for me to do alone. So, the only way to really fix it (I think), as the models cannot be compressed further, is to increase the allocation of memory for the models. Some of the modded car models, now bigger in filesize due to high quality wheel models, exceed the limit and start overwriting into other loaded cars, resulting in gfx errors, crashes, and TLB misses. I have run into an issue though: The game allocates 688,128 bytes per car model in memory. In the mod, I've modified the car 3D models to use the high-quality menu 3D wheels, which look far better than the almost 2D race wheel models, so it's a significant difference in how the game looks. I've been working on a mod for Gran Turismo 3 PAL (sces_502.94).
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