![]() Few ammunition, no external weapon for enemies, coherence, exploration, reflex and thinking. I am already pleased with the new Doom in "Nightmare" difficulty. My needs may not be fully fulfilled, but I still enjoy the game (what nice remasters !), praize and cheers you ! BRAVO ! To conclude, you (all) make masterpieces that suits yours and tons of others needs. I am finally more into Overthinked, but I can't play it because the "surviving" essence is artificially created (randomized low ammo loot on corpses, unlimited ammo without reload for enemies), so no coherence at all. Your goal is to add gameplay elements and rebalancing to make the game more nervous and brutal, like the old Doom. However, it is considerably more powerful but near useless in most situations as several of the weaker monsters have been buffed compared to their classic counterparts. The Pistol is modeled after its iteration from the classic Doom games. Its the first weapon that the player obtains, aside from the flashlight. To me modernize was also make things more realistic, like in the new Doom and other recent games. The Pistol is the basic gun found in Doom 3. Sorry for having bothered you with my concerns ! I just understood after reading the whole description of the mod (not just the summary).
0 Comments
Leave a Reply. |